The XAnimationMesh type exposes the following members.

Constructors

  NameDescription
XAnimationMesh
Creates new XAnimationMesh class instance.

Methods

  NameDescription
DisposeOverloaded.
Equals

Determines whether the specified Object is equal to the current Object.

(Inherited from Object.)
Finalize
The class destructor.
(Inherited from XDisposableObject.)
GetHashCode

Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.

(Inherited from Object.)
GetType

Gets the Type of the current instance.

(Inherited from Object.)
MemberwiseClone

Creates a shallow copy of the current Object.

(Inherited from Object.)
ResetFrameTransform
Resets the frame animation frame transformations.
ResetTransform
Sets the default transformation.
SetupBonesInfo
Sets up the body bones.
SetupFrameBonesInfo
Sets up the body bones.
SetupFrameTransform
Sets up the frame transformations.
SetupMeshContainerBonesInfo
Sets up the animated mesh bones information.
SetupTransform
Sets up the transformations.
ToString

Returns a String that represents the current Object.

(Inherited from Object.)
UpdateFrameTransform
Updates the frame transforming matrix.
UpdateTransform
Updates the transforming matrix.

Properties

  NameDescription
AnimationController
Returns the animation AnimationController controller.
IsDisposed
Denotes whether the instance is disposed.
(Inherited from XDisposableObject.)
Resource
Returns the IXResourceLocation animated mesh source instance.
RootFrame
Returns the animation XAnimationFrame root frame.
SyncRoot

See Also