Represents the animated mesh sprite - sprite that is created from the animated mesh;
that represents the root frame of the animated mesh.
The XAnimationMeshSprite..::.AnimationHandlerInfo type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | XAnimationMeshSprite..::.AnimationHandlerInfo |
Methods
Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | GetHashCode | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | GetType | Gets the Type of the current instance. |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. |
![]() | ToString | (Inherited from Object.) |
Properties
Name | Description | |
---|---|---|
![]() | Duration |
Gets or sets the animation duration.
|
![]() | ElapsedTime |
Gets or sets the elapsed animation time.
|
![]() | OtherData |
Gets or sets other optional animation data.
|
![]() | RelativeTime |
Gets or sets the relative animation time.
|
![]() | Sprite |
Gets or sets a sprite being animated.
|
![]() | Time |
Gets or sets the animation time.
|