Returns the object "depth" bias.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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float GetDepthBias() |
Return Value
Depth bias.
Remarks
This value influences the value being written to the Z buffer - if two parallel surfaces have have same depth value, they will awkwardly pervades each other. With this value, one of the surfaces can be pushed in the front or back.