Loads the force feedback effects from file to the joystick.
XInput..::.PlayFFEffects(array<EffectObject>[]()[])XInput..::.PlayFFEffect(EffectObject)EffectObjectStart(Int32)
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
---|
public static EffectObject[] LoadFFEffects( Device joystick, string fileName ) |
Return Value
Effect objects array.
Remarks
If the joystick is nullNothingnullptra null reference (Nothing in Visual Basic) or does not support the force feedback, it returns nullNothingnullptra null reference (Nothing in Visual Basic).