Loads the force feedback effects from file to the joystick. XInput..::.PlayFFEffects(array<EffectObject>[]()[])XInput..::.PlayFFEffect(EffectObject)EffectObjectStart(Int32)

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public static EffectObject[] LoadFFEffects(
	string fileName
)

Parameters

fileName
Type: System..::.String
File name.

Return Value

Effect objects array.

Remarks

The effects will be loaded to the first, default, joystick (Joystick). If the joystick does not support the force feedback, it returns nullNothingnullptra null reference (Nothing in Visual Basic).

See Also