Put the [material,transform,primitive] object to the XRenderQueue render queue.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public void Add(
	IXRenderableMaterial material,
	IXRenderableTransform transform,
	IXRenderablePrimitive primitive,
	XRenderGroup renderGroup
)

Parameters

material
Type: SGP.XSpace..::.IXRenderableMaterial
The IXRenderableMaterial type object that gives the information about the material of the object to render.
transform
Type: SGP.XSpace..::.IXRenderableTransform
The IXRenderableTransform type object that gives the information about the transformation of the object to render.
primitive
Type: SGP.XSpace..::.IXRenderablePrimitive
The IXRenderablePrimitive type object performing the very rendering of the object (defines the skeleton of the rendered object).
renderGroup
Type: SGP.XSpace..::.XRenderGroup
The XRenderGroup render group where the object will be added.

See Also