Returns the Quaternion rotation of the coordinate system axes.
XSpaceUtility..::.QuaternionToAxes(Quaternion, Vector3%, Vector3%, Vector3%)
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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[EditorBrowsableAttribute(EditorBrowsableState.Advanced)] public static Quaternion QuaternionFromAxes( Vector3 xAxis, Vector3 yAxis, Vector3 zAxis ) |
Parameters
- xAxis
- Type: Vector3
The X axis after rotation.
- yAxis
- Type: Vector3
The Y axis after rotation.
- zAxis
- Type: Vector3
The Z axis after rotation.
Return Value
Axes rotation.
Remarks
Returns rotation that rotates the X, Y, Z axes (vectors [1,0,0], [0,1,0], [0,0,1]) to the resulting axes
xAxis, yAxis, zAxis.
The axes must be unit orthogonal vectors.