Prepares the algorithm for calculating texture coordinates.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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protected override void PrepareVertexBufferData( VertexBuffer buffer, VertexFormats vertexFormat, int vertexCount ) |
Parameters
- buffer
- Type: VertexBuffer
A vertex buffer.
- vertexFormat
- Type: VertexFormats
A vertex format.
- vertexCount
- Type: System..::.Int32
The vertex count.