Performs camera animation according to the given parameters in milliseconds and degrees.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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public void AnimateDgrMs( bool relative, float x, float y, float z, float distance, float yaw, float pitch, float autoRotation, double duration, double delay, bool normalized ) |
Parameters
- relative
- Type: System..::.Boolean
Determines whether the values are relative.
- x
- Type: System..::.Single
Center midpoint X coordinate.
- y
- Type: System..::.Single
Center midpoint Y coordinate.
- z
- Type: System..::.Single
Center midpoint Z coordinate.
- distance
- Type: System..::.Single
Distance from the center midpoint.
- yaw
- Type: System..::.Single
Yaw (horizontal divergence) in degrees.
- pitch
- Type: System..::.Single
Pitch (vertical divergence) in degrees.
- autoRotation
- Type: System..::.Single
Autorotation angle in degrees.
- duration
- Type: System..::.Double
Animation duration in millisecond.
- delay
- Type: System..::.Double
Delay of the animation start in milliseconds.
- normalized
- Type: System..::.Boolean
Determines whether the angle will be normalized.