The XAnimationMesh type exposes the following members.
Methods
Name | Description | |
---|---|---|
![]() | Dispose | Overloaded. |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize |
The class destructor.
(Inherited from XDisposableObject.) |
![]() | GetHashCode | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | GetType | Gets the Type of the current instance. |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. |
![]() | ResetFrameTransform | Resets the frame animation frame transformations. |
![]() | ResetTransform |
Sets the default transformation.
|
![]() | SetupBonesInfo |
Sets up the body bones.
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![]() | SetupFrameBonesInfo |
Sets up the body bones.
|
![]() | SetupFrameTransform |
Sets up the frame transformations.
|
![]() | SetupMeshContainerBonesInfo |
Sets up the animated mesh bones information.
|
![]() | SetupTransform |
Sets up the transformations.
|
![]() | ToString | (Inherited from Object.) |
![]() | UpdateFrameTransform |
Updates the frame transforming matrix.
|
![]() | UpdateTransform |
Updates the transforming matrix.
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