Overload List

  NameDescription
PlaceSprite(String, Vector3Int)
Places a new sprite from the model modelName at cubePos.
PlaceSprite(XSprite, Vector3Int)
Places the sprite obj at the location cubePos.
PlaceSprite(Int32, Int32, Int32)
Gets a collection of sprites XSprite..::.XSpriteCollection in the specified cube.
PlaceSprite(String, Int32, Int32)
Places a new sprite from the model modelName at [x,0,z].
PlaceSprite(XSprite, Vector3Int, XRelativePoint)
Places the sprite obj at the location cubePos.
PlaceSprite(XSprite, Vector3Int, Boolean)
Places the sprite obj at the location cubePos.
PlaceSprite(XSprite, Int32, Int32)
Places the sprite obj at the location [x,0,z].
PlaceSprite(String, Int32, Int32, Int32)
Places a new sprite from the model modelName at [x,y,z].
PlaceSprite(XSprite, Vector3Int, XRelativePoint, Boolean)
Places the sprite obj at the location cubePos.
PlaceSprite(XSprite, Int32, Int32, Int32)
Places the sprite obj at the location [x,y,z].
PlaceSprite(XSprite, Vector3Int, XRelativePoint, Single, Boolean)
Places the sprite obj at the location cubePos.
PlaceSprite(XSprite, Int32, Int32, Int32, Boolean)
Places the sprite obj at the location [x,y,z].
PlaceSprite(XSprite, Vector3Int, XRelativePoint, Vector3, Single, Boolean)
Places the sprite obj at the location cubePos.

See Also