Overload List

  NameDescription
Conjure(String)
Conjures a new sprite.
Conjure(XModel)
Conjures a new sprite.
Conjure(XSprite)
Conjures a new sprite.
Conjure(String, Vector3Int)
Conjures a new sprite.
Conjure(String, Boolean)
Conjures a new sprite.
Conjure(String, String)
Conjures a new sprite.
Conjure(XModel, Vector3Int)
Conjures a new sprite.
Conjure(XModel, Boolean)
Conjures a new sprite.
Conjure(XModel, String)
Conjures a new sprite.
Conjure(XSprite, Vector3Int)
Conjures a new sprite.
Conjure(XSprite, Boolean)
Conjures a new sprite.
Conjure(String, Vector3Int, Boolean)
Conjures a new sprite.
Conjure(String, Int32, Boolean)
Conjures a new sprite.
Conjure(String, String, Boolean)
Conjures a new sprite.
Conjure(XModel, Vector3Int, Boolean)
Conjures a new sprite.
Conjure(XModel, Int32, Boolean)
Conjures a new sprite.
Conjure(XModel, String, Boolean)
Conjures a new sprite.
Conjure(XSprite, Vector3Int, Boolean)
Conjures a new sprite.
Conjure(XSprite, Int32, Boolean)
Conjures a new sprite.
Conjure(String, Int32, Int32, Int32)
Conjures a new sprite.
Conjure(String, String, Vector3Int, Boolean)
Conjures a new sprite.
Conjure(String, String, Int32, Boolean)
Conjures a new sprite.
Conjure(XModel, Int32, Int32, Int32)
Conjures a new sprite.
Conjure(XModel, String, Vector3Int, Boolean)
Conjures a new sprite.
Conjure(XModel, String, Int32, Boolean)
Conjures a new sprite.
Conjure(XSprite, Vector3Int, XModelConfig, Boolean)
Conjures a new sprite.
Conjure(XSprite, Int32, XModelConfig, Boolean)
Conjures a new sprite.
Conjure(XSprite, Int32, Int32, Int32)
Conjures a new sprite.
Conjure(String, Int32, Int32, Int32, Boolean)
Conjures a new sprite.
Conjure(XModel, Int32, Int32, Int32, Boolean)
Conjures a new sprite.
Conjure(XSprite, Int32, Int32, Int32, Boolean)
Conjures a new sprite.

See Also