Gets or sets whether the depth value should be written do the Z buffer during the rendering.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public bool DepthWrite { get; set; }

Field Value

trueTruetruetrue (True in Visual Basic) if the the depth value will be written to the Z buffer, falseFalsefalsefalse (False in Visual Basic) otherwise.

See Also