Gets a XScreen..::.DeviceStateCache which is the copy of the DirectX device setting object.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public XScreen..::.DeviceStateCache DeviceState { get; }

Remarks

When you working directly with DirectX pipeline, you must update settings in the corresponding item in XScreen..::.DeviceStateCache. Otherwise unexpected errors may occur due to unsychronized state of the device and other objects will not be rendered correctly.

See Also