Gets a XScreen..::.DeviceStateCache which is the copy of the DirectX device setting object.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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public XScreen..::.DeviceStateCache DeviceState { get; } |
Remarks
When you working directly with DirectX pipeline, you must update settings in the corresponding item in XScreen..::.DeviceStateCache. Otherwise unexpected errors may occur due to unsychronized state of the device and other objects will not be rendered correctly.