Gets a XScreen..::.DeviceStateCache which is the copy of the DirectX device setting object.
            
    Namespace: 
   SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
| C# | 
|---|
public XScreen..::.DeviceStateCache DeviceState { get; }  | 
Remarks
			When you working directly with DirectX pipeline, you must update settings in the corresponding item in XScreen..::.DeviceStateCache. Otherwise unexpected errors may occur due to unsychronized state of the device and other objects will not be rendered correctly.