Gets or sets the distance that the ray has travelled before intersected an object.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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public float WorldDistance { get; set; } |
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SGPRTL and SGP.XUtility documentation |
XSpriteRayIntersectionInfo..::.WorldDistance Property |
XSpriteRayIntersectionInfo Structure See Also Send Feedback |
C# |
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public float WorldDistance { get; set; } |