The XSpriteRayIntersectFlags enumeration defines different limitations of ray intersection with the 3D world object.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
[FlagsAttribute]
public enum XSpriteRayIntersectFlags

Members

Member nameDescription
OnlyThisSprite
The ray can only intersect this sprite.
OnlyVisible
The ray can only intersect visible sprites.
SpriteMask
Sprite mask.
CullNone
The ray can intersect all faces.
CullMaterialInner
The ray can only intersect the material inner face.
CullMaterialOuter
The ray can only intersect the material outer face.
CullCounterClockwise
The ray can intersect far faces.
CullClockwise
The ray can intersect near faces.
CullMask
Face mask.
NonTransparent
Nontransparent faces.
Default
Default value - OnlyVisible and CullMaterialInner.
DefaultNonTransparent
Default value for nontransparent objects - Default and NonTransparent.

See Also