The XSpriteRayIntersectFlags enumeration defines different limitations of ray intersection with the 3D world object.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
| C# |
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[FlagsAttribute] public enum XSpriteRayIntersectFlags |
Members
| Member name | Description | |
|---|---|---|
| OnlyThisSprite |
The ray can only intersect this sprite.
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| OnlyVisible |
The ray can only intersect visible sprites.
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| SpriteMask |
Sprite mask.
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| CullNone |
The ray can intersect all faces.
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| CullMaterialInner |
The ray can only intersect the material inner face.
| |
| CullMaterialOuter |
The ray can only intersect the material outer face.
| |
| CullCounterClockwise |
The ray can intersect far faces.
| |
| CullClockwise |
The ray can intersect near faces.
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| CullMask |
Face mask.
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| NonTransparent |
Nontransparent faces.
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| Default |
Default value - OnlyVisible and CullMaterialInner.
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| DefaultNonTransparent |
Default value for nontransparent objects - Default and NonTransparent.
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