The XSpriteRayIntersectFlags enumeration defines different limitations of ray intersection with the 3D world object.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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[FlagsAttribute] public enum XSpriteRayIntersectFlags |
Members
Member name | Description | |
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OnlyThisSprite |
The ray can only intersect this sprite.
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OnlyVisible |
The ray can only intersect visible sprites.
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SpriteMask |
Sprite mask.
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CullNone |
The ray can intersect all faces.
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CullMaterialInner |
The ray can only intersect the material inner face.
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CullMaterialOuter |
The ray can only intersect the material outer face.
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CullCounterClockwise |
The ray can intersect far faces.
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CullClockwise |
The ray can intersect near faces.
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CullMask |
Face mask.
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NonTransparent |
Nontransparent faces.
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Default |
Default value - OnlyVisible and CullMaterialInner.
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DefaultNonTransparent |
Default value for nontransparent objects - Default and NonTransparent.
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