The XMaterialMesh type exposes the following members.

Constructors

  NameDescription
XMaterialMeshOverloaded.

Methods

  NameDescription
AutoAnimate
Carries out the object animation.
Clone
Creates an object that is a copy of this instance.
ComputeNormals
Computes the mesh normals.
ConvertIntersectInfo
Converts the IntersectInformation intersection info to the XMeshRayIntersectionInfo intersection info.
CreateTextureMappingOverloaded.
Equals

Determines whether the specified Object is equal to the current Object.

(Inherited from Object.)
Finalize

Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.

(Inherited from Object.)
GetHashCode

Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.

(Inherited from Object.)
GetHeight
Gets the mesh height at the point [x,0,z] in the negative Y axis.
GetHeightInfo
Gets the mesh height information at the point [x,0,z] in the negative Y axis.
GetType

Gets the Type of the current instance.

(Inherited from Object.)
IntersectOverloaded.
MemberwiseClone

Creates a shallow copy of the current Object.

(Inherited from Object.)
NeedOrientedBoxTree
Requiers the validity of the oriented box tree.
RescaleOverloaded.
SaveToXFileOverloaded.
SetMesh
Sets the DirectX layer Mesh mesh and invalidates the bounding volume.
ToString

Returns a String that represents the current Object.

(Inherited from Object.)
Transform
Transforms the mesh using the given transform matrix.
UpdateBoundingVolume
Updates the mesh bounding volume.

Properties

  NameDescription
BoundingBox
Returns the mesh bounding XOrientedBox box.
BoundingBoxTree
Returns the mesh bounding box XOrientedBoxTree tree.
BoundingVolume
Gets the meshe XAxisAlignedBox bounding volume.
Color
DefaultTextureMappingAlgorithm
Returns the IXTextureMappingAlgorithm algorithm instance that allows to use the automatic texture mapping for this mesh type.
Material
Gets or sets the material of this mesh. In case of multiple materials, the first found is returned.
Mesh
Returns the The DirectX layer Mesh mesh instance.
Name
Gets or sets the mesh name.
Resource
Returns the IXResourceLocation mesh source instance.
Subsets
Returns the collection of the XMaterialMeshSubset mesh parts.
SyncRoot
Returns the object that can be used for synchronizing access to this instance.
UsingProgressiveMesh
Gets or sets whether the Level-Of-Detail method using the Progressive Mesh will be used for this mesh.

See Also