Overload List
| Name | Description | |
|---|---|---|
| CreateTextureMapping()()() | 
            Creates the texture mapping using the mesh basic algorithm.
              | |
| CreateTextureMapping(array<Vector2>[]()[]) | 
            Creates a texture mapping from given texels.
              | |
| CreateTextureMapping(Int32) | 
            Creates a texture mapping using the default texture mapping algorithm for given mesh.
              | |
| CreateTextureMapping(array<Single>[]()[]) | 
            Creates a texture mapping from given texels.
              | |
| CreateTextureMapping(IXTextureMappingAlgorithm) | 
            Creates the texture mapping using the given algorithm.
              | |
| CreateTextureMapping(Int32, array<Vector2>[]()[]) | 
            Creates a texture mapping from given texels.
              | |
| CreateTextureMapping(Int32, IXTextureMappingAlgorithm) | 
            Creates a texture mapping using specified algorithm.
              | |
| CreateTextureMapping(Int32, array<Single>[]()[]) | 
            Creates a texture mapping from given texels.
              |