The XSpriteAnimator type exposes the following members.

Constructors

  NameDescription
XSpriteAnimator
Creates new XSpriteAnimator class instance for sprite animation.

Methods

  NameDescription
AnimateOverloaded.
Attach
Attaches animator to the sprite.
CollideWithOverloaded.
Detach
Detaches the animator for the sprite.
Equals

Determines whether the specified Object is equal to the current Object.

(Inherited from Object.)
Finalize

Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.

(Inherited from Object.)
GetHashCode

Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.

(Inherited from Object.)
GetType

Gets the Type of the current instance.

(Inherited from Object.)
Join
Waits until the animation finishes.
MemberwiseClone

Creates a shallow copy of the current Object.

(Inherited from Object.)
OnAnimate
Carries out the very animation using the given animation time with the ability of backward playback.
RewindOverloaded.
SetPositionOverloaded.
SetSpriteStartState
Sets the sprite to the beginning of the animation.
SpriteAnimateHandler
Carries out the sprite animation and reacts to the Animate event.
StartOverloaded.
Stop
Stops the animation.
StopRunning
Stops running animation.
ToString

Returns a String that represents the current Object.

(Inherited from Object.)
UpdateAnimationInfo
Updates animation information.

Fields

  NameDescription
AnimationLinearTimeMap
Returns implicit linear time map for animation.

Properties

  NameDescription
Duration
Gets or sets the animation duration.
EndTime
Gets or sets the animation end time.
IsRunning
Denotes whether the animation is running.
Loop
Gets or sets the animation loop mode.
LoopCount
Gets or sets the animation repetition count.
LoopDuration
Gets or sets the animation loop period duration.
PhaseLoop
Gets or sets the animation repetition mode during the one phase.
PhaseLoopCount
Gets or sets the animation repetition count during the one phase.
Sprite
Gets or sets a sprite being animated.
StartTime
Gets or sets the animation start time.
SyncRoot
TimeMap
Gets or sets the animation timing function.

See Also