Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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[DefaultMethodAttribute] public Vector3 Convert2DTo3D( int x, int y ) |
Parameters
- x
- Type: System..::.Int32
The view X coordinate.
- y
- Type: System..::.Int32
The view Y coordinate.