Overload List
| Name | Description | |
|---|---|---|
| Convert2DTo3D(Point) |
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
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| Convert2DTo3D(Point, XSprite%) |
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
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| Convert2DTo3D(Point, Single%) |
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
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| Convert2DTo3D(Int32, Int32) |
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
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| Convert2DTo3D(Point, XSprite%, Single%) |
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
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| Convert2DTo3D(Int32, Int32, XSprite%) |
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
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| Convert2DTo3D(Int32, Int32, Single%) |
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
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| Convert2DTo3D(Int32, Int32, XSprite%, Single%) |
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
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