Overload List

  NameDescription
Convert2DTo3D(Point)
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
Convert2DTo3D(Point, XSprite%)
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
Convert2DTo3D(Point, Single%)
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
Convert2DTo3D(Int32, Int32)
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
Convert2DTo3D(Point, XSprite%, Single%)
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
Convert2DTo3D(Int32, Int32, XSprite%)
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
Convert2DTo3D(Int32, Int32, Single%)
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.
Convert2DTo3D(Int32, Int32, XSprite%, Single%)
Converts the view coordinates to world coordinates using intersection of the ray coming from the observer to the world space.

See Also