Creates the ray and performs the intersection with the 3D world.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
---|
public Vector3 RayIntersect( Vector3 origin, Vector3 direction, out float distance ) |
Parameters
- origin
- Type: Vector3
The Vector3 coordinates of the ray origin.
- direction
- Type: Vector3
The ray direction Vector3 vector .
- distance
- Type:
System..::.Single
%
Returns the distance of the sprite intersection from the observer.