Overload List

  NameDescription
RayIntersect(Vector3, Vector3)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(XSprite, Vector3)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(Vector3, Vector3, XSprite%)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(Vector3, Vector3, Single%)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(Int32, Int32, XSpriteRayIntersectionInfo%)
Creates the ray with its origin in the plane of the view and performs the ray intersection with the object in the world.
RayIntersect(XSprite, Vector3, XSprite%)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(XSprite, Vector3, Single%)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(Vector3, Vector3, XSprite%, Single%)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(XSprite, Vector3, XSprite%, Single%)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(Single, Single, Single, Single, Single, Single)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(Single, Single, Single, Single, Single, Single, XSprite%)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(Single, Single, Single, Single, Single, Single, Single%)
Creates the ray and performs the intersection with the 3D world.
RayIntersect(Single, Single, Single, Single, Single, Single, XSprite%, Single%)
Creates the ray and performs the intersection with the 3D world.

See Also