Overload List
Name | Description | |
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![]() | RayIntersect(Vector3, Vector3) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(XSprite, Vector3) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(Vector3, Vector3, XSprite%) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(Vector3, Vector3, Single%) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(Int32, Int32, XSpriteRayIntersectionInfo%) |
Creates the ray with its origin in the plane of the view and performs the ray intersection with the object in the world.
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![]() | RayIntersect(XSprite, Vector3, XSprite%) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(XSprite, Vector3, Single%) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(Vector3, Vector3, XSprite%, Single%) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(XSprite, Vector3, XSprite%, Single%) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(Single, Single, Single, Single, Single, Single) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(Single, Single, Single, Single, Single, Single, XSprite%) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(Single, Single, Single, Single, Single, Single, Single%) |
Creates the ray and performs the intersection with the 3D world.
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![]() | RayIntersect(Single, Single, Single, Single, Single, Single, XSprite%, Single%) |
Creates the ray and performs the intersection with the 3D world.
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