Creates the ray with its origin in the plane of the view and performs the ray intersection with the object in the world.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public bool RayIntersect(
	int x,
	int y,
	out XSpriteRayIntersectionInfo info
)

Parameters

x
Type: System..::.Int32
The view X coordinate.
y
Type: System..::.Int32
The view Y coordinate.
info
Type: SGP.XSpace..::.XSpriteRayIntersectionInfo %
Gets information about the ray intersection with the 3D world object.

Return Value

Returns trueTruetruetrue (True in Visual Basic) if the ray intersects any 3D world object.

See Also