Creates a texture mapping using the default texture mapping algorithm for given mesh.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public void CreateTextureMapping(
	int textureLayer
)

Parameters

textureLayer
Type: System..::.Int32
The number of the texture layer.

See Also