Creates a texture mapping using the default texture mapping algorithm for given mesh.
            
    Namespace: 
   SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
| C# | 
|---|
public void CreateTextureMapping( int textureLayer )  | 
Parameters
- textureLayer
 - Type: System..::.Int32
The number of the texture layer.