Calculates the ray ray intersection with this mesh.
            
    Namespace: 
   SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
| C# | 
|---|
public bool Intersect( XRay ray, XSpriteRayIntersectFlags flags, ref XMeshRayIntersectionInfo info, XCameraCullMode cameraCull )  | 
Parameters
- ray
 - Type: SGP.XSpace..::.XRay
The XRay ray. 
- flags
 - Type: SGP.XSpace..::.XSpriteRayIntersectFlags
Restrains for the ray intersection with the 3D world object. 
- info
 - Type: 
            SGP.XSpace..::.XMeshRayIntersectionInfo
          %
Gets information about the ray intersection with the 3D world object. 
- cameraCull
 - Type: SGP.XSpace..::.XCameraCullMode
Defines what kind of surfaces can the ray hit.