Prepares the algorithm for calculating texture coordinates.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
protected virtual void PrepareVertexBufferData(
	VertexBuffer buffer,
	VertexFormats vertexFormat,
	int vertexCount
)

Parameters

buffer
Type: VertexBuffer
A vertex buffer.
vertexFormat
Type: VertexFormats
A vertex format.
vertexCount
Type: System..::.Int32
The vertex count.

See Also