Creates new overlay view to the world world with new camera and adds it to the panel view collection.
            
    Namespace: 
   SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
| C# | 
|---|
[DefaultMethodAttribute] public XCameraViewport CreateOverlayViewport( XWorld world, float x, float y, float width, float height, bool relative )  | 
Parameters
- world
 - Type: SGP.XSpace..::.XWorld
The world XWorld sprite where the new viewport will be created. 
- x
 - Type: System..::.Single
The X coordinate of the upper-left corner. 
- y
 - Type: System..::.Single
The Y coordinate of the upper-left corner. 
- width
 - Type: System..::.Single
View width. 
- height
 - Type: System..::.Single
View height. 
- relative
 - Type: System..::.Boolean
Whether coordinates are absolute or relative. 
Return Value
Creates a new XCameraViewport viewport instance with the camera.
Exceptions
| Exception | Condition | 
|---|---|
| System..::.ArgumentNullException | world is nullNothingnullptra null reference (Nothing in Visual Basic). |