Overload List

  NameDescription
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSprite)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode, XSprite)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite, Single)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)
WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite, Single)
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.)

See Also