Overload List
| Name | Description | |
|---|---|---|
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) | |
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) | |
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSprite) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) | |
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) | |
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode, XSprite) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) | |
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) | |
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) | |
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) | |
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite, Single) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) | |
| WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite, Single) | 
            Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
              (Inherited from XSprite.) |