Gets or sets the linear component of the distance-dependent light attenuation.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public float Attenuation1 { get; set; }

Remarks

Light attenuation depend on the light type and light distance from the vertex. The point light attenuation is calculated according to the formula Atten = 1/( att0 + att1 * d + att2 * d^2).
att0 - constant component of the light attenuation.
att1 - linear component of the light attenuation.
att2 - quadratic component of the light attenuation.

See Also