The XPointLight creates new point light. Point light shines like the bulb from one point to all directions. Point light fades with the increasing distance from the source and since certain distance it has no effect.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public class XPointLight : XLight

Remarks

Light attenuation depend on the light type and light distance from the vertex. The point light attenuation is calculated according to the formula Atten = 1/( att0 + att1 * d + att2 * d^2).
att0 - constant component of the light attenuation.
att1 - linear component of the light attenuation.
att2 - quadratic component of the light attenuation.

Inheritance Hierarchy

System..::.Object
  System..::.MarshalByRefObject
    System.ComponentModel..::.Component
      SGP.XSpace..::.XSprite
        SGP.XSpace..::.XLight
          SGP.XSpace..::.XPointLight
            SGP.XSpace..::.XSpotLight

See Also