Creates the ray and performs the intersection with the 3D world.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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public Vector3 RayIntersect( XSprite origin, Vector3 direction ) |
Parameters
- origin
- Type: SGP.XSpace..::.XSprite
The XSprite sprite defines the world coordinate of the ray origin.
- direction
- Type: Vector3
The ray direction Vector3 vector .
Return Value
Returns the coordinates that the ray was pointed to.
Exceptions
Exception | Condition |
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System..::.ArgumentNullException | origin is nullNothingnullptra null reference (Nothing in Visual Basic). |