Creates the ray and performs the intersection with the 3D world.
            
    Namespace: 
   SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
Parameters
- origin
 - Type: SGP.XSpace..::.XSprite
The XSprite sprite defines the world coordinate of the ray origin. 
- direction
 - Type: Vector3
The ray direction Vector3 vector . 
- distance
 - Type: 
            System..::.Single
          %
Returns the distance of the sprite intersection from the observer. 
Return Value
Returns the coordinates that the ray was pointed to.
Exceptions
| Exception | Condition | 
|---|---|
| System..::.ArgumentNullException | origin is nullNothingnullptra null reference (Nothing in Visual Basic). |