Creates new point light. Point light shines like the bulb from one point to all directions. The light has default range value.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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public XPointLight AddPointLight( Vector3 vector, float attenuation0, float attenuation1, float attenuation2 ) |
Parameters
- vector
- Type: Vector3
Coordinates of the new light.
- attenuation0
- Type: System..::.Single
Constant component of the distance-dependent light attenuation.
- attenuation1
- Type: System..::.Single
Linear component of the distance-dependent light attenuation.
- attenuation2
- Type: System..::.Single
Quadratic component of the distance-dependent light attenuation.