Performs the texture mapping.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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public void MapTexture( VertexBuffer buffer, VertexFormats vertexFormat, int vertexIndex, int vertexCount, int textureLayer ) |
Parameters
- buffer
- Type: VertexBuffer
A vertex buffer.
- vertexFormat
- Type: VertexFormats
A vertex format.
- vertexIndex
- Type: System..::.Int32
The index of the first vertex.
- vertexCount
- Type: System..::.Int32
The vertex count.
- textureLayer
- Type: System..::.Int32
The number of the texture layer.
Implements
IXTextureMappingAlgorithm..::.MapTexture(VertexBuffer, VertexFormats, Int32, Int32, Int32)
Exceptions
Exception | Condition |
---|---|
System..::.ArgumentNullException | buffer is nullNothingnullptra null reference (Nothing in Visual Basic). |