Overload List
Name | Description | |
---|---|---|
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSprite) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode, XSprite) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite, Single) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |
![]() | WorldRayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite, Single) |
Calculates the worldRay ray intersection with the sprite and its child sprites, in world coordinates.
(Inherited from XSprite.) |