Overload List

  NameDescription
RayIntersect(XRay, XSpriteRayIntersectionInfo%)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
RayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSprite)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
RayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode, XSprite)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite, Single)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite, Single)
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.

See Also