Overload List
Name | Description | |
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSprite) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%, XCameraCullMode, XSprite) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XSprite, Single) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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![]() | RayIntersect(XRay, XSpriteRayIntersectionInfo%, XSpriteRayIntersectFlags, XCameraCullMode, XSprite, Single) |
Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
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