Calculates the localRay ray intersection with the sprite and its child sprites, in local coordinates.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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public bool RayIntersect( XRay localRay, out XSpriteRayIntersectionInfo info, XSpriteRayIntersectFlags flags, XSprite exceptSprite, float maxWorldDistance ) |
Parameters
- localRay
- Type: SGP.XSpace..::.XRay
The XRay ray in local coordinates.
- info
- Type:
SGP.XSpace..::.XSpriteRayIntersectionInfo
%
Gets information about the ray intersection with the 3D world object.
- flags
- Type: SGP.XSpace..::.XSpriteRayIntersectFlags
Restrains for the ray intersection with the 3D world object.
- exceptSprite
- Type: SGP.XSpace..::.XSprite
The XSprite sprite that will be excluded from the ntersection.
- maxWorldDistance
- Type: System..::.Single
Maximal allowed ray length.