The XTextureLayer type exposes the following members.

Properties

  NameDescription
Addressing
Sets the texture addressing in the Y and Y axis. Texture addressing defines the way the texture is being repeated along the axis.
AddressingX
Gets or sets the texture addressing in the X axis. Texture addressing defines the way the texture is being repeated along the axis.
AddressingY
Gets or sets the texture addressing in the Y axis. Texture addressing defines the way the texture is being repeated along the axis.
BorderColor
Gets or sets the layer background color.
BumpMapping
Returns the XBumpMapping object for use of the bump-mapping effect.
CoordinateIndex
Gets or sets the coordinate index of the texture that this layer will be using.
IsTextureLayerDisabled
Gets or sets whethe this texture layer is disabled.
Offset
Gets or sets the texture offset.
OffsetX
Gets or sets the offset in the X axis.
OffsetY
Gets or sets the offset in the Y axis.
Operation
Gets or sets the operation between the texture layer colors.
Rotation
Gets or sets the texture rotation in radians.
RotationDgr
Gets or sets the texture rotation in degrees.
RotationSpeed
Gets or sets the texture rotation speed in radians per second.
RotationSpeedDgr
Gets or sets the texture rotation speed in degrees per second.
Scale
Gets or sets the texture scale.
ScaleX
Gets or sets the texture scale in the X axis.
ScaleXY
Sets the homogenous texture scale.
ScaleY
Gets or sets the texture scale in the Y axis.
ScrollSpeed
Sets the texture offset change in one second.
ScrollSpeedX
Sets the texture offset change in the X axis in one second.
ScrollSpeedY
Sets the texture offset change in the Y axis in one second.
SyncRoot
Texture
Gets or sets the DirectX layer Texture texture used for this layer.

See Also