The XTextureLayerAnimateHandler delegate is called by the material layer. It signals that the material animation is in progress.
            
    Namespace: 
   SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
| C# | 
|---|
public delegate void XTextureLayerAnimateHandler( XTextureLayer sender, double time, double timeDiff )  | 
Parameters
- sender
 - Type: SGP.XSpace..::.XTextureLayer
The XSprite sprite that caused the action. 
- time
 - Type: System..::.Double
Time. 
- timeDiff
 - Type: System..::.Double
Time difference.