The XTextureLayerAnimateHandler delegate is called by the material layer. It signals that the material animation is in progress.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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public delegate void XTextureLayerAnimateHandler( XTextureLayer sender, double time, double timeDiff ) |
Parameters
- sender
- Type: SGP.XSpace..::.XTextureLayer
The XSprite sprite that caused the action.
- time
- Type: System..::.Double
Time.
- timeDiff
- Type: System..::.Double
Time difference.