The XTextureLayerAnimateHandler delegate is called by the material layer. It signals that the material animation is in progress.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public delegate void XTextureLayerAnimateHandler(
	XTextureLayer sender,
	double time,
	double timeDiff
)

Parameters

sender
Type: SGP.XSpace..::.XTextureLayer
The XSprite sprite that caused the action.
time
Type: System..::.Double
Time.
timeDiff
Type: System..::.Double
Time difference.

See Also