Overload List

  NameDescription
CreateTextureMapping()()()
Creates the texture mapping using the mesh basic algorithm.
(Inherited from XMaterialMesh.)
CreateTextureMapping(array<Vector2>[]()[])
Creates a texture mapping from given texels.
(Inherited from XMaterialMesh.)
CreateTextureMapping(Int32)
Creates a texture mapping using the default texture mapping algorithm for given mesh.
(Inherited from XMaterialMesh.)
CreateTextureMapping(array<Single>[]()[])
Creates a texture mapping from given texels.
(Inherited from XMaterialMesh.)
CreateTextureMapping(IXTextureMappingAlgorithm)
Creates the texture mapping using the given algorithm.
(Inherited from XMaterialMesh.)
CreateTextureMapping(Int32, array<Vector2>[]()[])
Creates a texture mapping from given texels.
(Inherited from XMaterialMesh.)
CreateTextureMapping(Int32, IXTextureMappingAlgorithm)
Creates a texture mapping using specified algorithm.
(Inherited from XMaterialMesh.)
CreateTextureMapping(Int32, array<Single>[]()[])
Creates a texture mapping from given texels.
(Inherited from XMaterialMesh.)

See Also