Overload List
Name | Description | |
---|---|---|
![]() | CreateTextureMapping()()() |
Creates the texture mapping using the mesh basic algorithm.
(Inherited from XMaterialMesh.) |
![]() | CreateTextureMapping(array<Vector2>[]()[]) |
Creates a texture mapping from given texels.
(Inherited from XMaterialMesh.) |
![]() | CreateTextureMapping(Int32) |
Creates a texture mapping using the default texture mapping algorithm for given mesh.
(Inherited from XMaterialMesh.) |
![]() | CreateTextureMapping(array<Single>[]()[]) |
Creates a texture mapping from given texels.
(Inherited from XMaterialMesh.) |
![]() | CreateTextureMapping(IXTextureMappingAlgorithm) |
Creates the texture mapping using the given algorithm.
(Inherited from XMaterialMesh.) |
![]() | CreateTextureMapping(Int32, array<Vector2>[]()[]) |
Creates a texture mapping from given texels.
(Inherited from XMaterialMesh.) |
![]() | CreateTextureMapping(Int32, IXTextureMappingAlgorithm) |
Creates a texture mapping using specified algorithm.
(Inherited from XMaterialMesh.) |
![]() | CreateTextureMapping(Int32, array<Single>[]()[]) |
Creates a texture mapping from given texels.
(Inherited from XMaterialMesh.) |